/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.util;

/**
 * Flood protector configuration
 * @author fordfrog
 */
public final class FloodProtectorConfig
{
	/**
	 * Type used for identification of logging output.
	 */
	public String FLOOD_PROTECTOR_TYPE;
	/**
	 * Flood protection interval in game ticks.
	 */
	public int FLOOD_PROTECTION_INTERVAL;
	/**
	 * Whether flooding should be logged.
	 */
	public boolean LOG_FLOODING;
	/**
	 * If specified punishment limit is exceeded, punishment is applied.
	 */
	public int PUNISHMENT_LIMIT;
	/**
	 * Punishment type. Either 'none', 'kick', 'ban' or 'jail'.
	 */
	public String PUNISHMENT_TYPE;
	/**
	 * For how long should the char/account be punished.
	 */
	public long PUNISHMENT_TIME;
	
	/**
	 * Creates new instance of FloodProtectorConfig.
	 * @param floodProtectorType {@link #FLOOD_PROTECTOR_TYPE}
	 */
	public FloodProtectorConfig(final String floodProtectorType)
	{
		super();
		FLOOD_PROTECTOR_TYPE = floodProtectorType;
	}
}
